First priority will be Unity since so many people use that, then I’ll look at rejiggering some of the Game Maker stuff, and then basically I’m going to go through the history of people requesting engine integrations and try to get as many sorted as I reasonably can. So far I’ve been including engine integration stuff with Sprite Lamp, but when there’s a bit more complete I’ll be making them all available for free download here.Īs I’ve mentioned recently, I’ve been playing with Spine and Sprite Lamp. However, once this next release is sorted, I’ll be able to get into doing some of the integrations closer to full-time. More than any other part of the development of Sprite Lamp, engine integration has taken me off guard scheduling-wise, because it’s hard not to get tangled up in small details when you’re working with unfamiliar tech. The other part missing from this story is the future of engine integration. I’m pretty damn excited to see the first build working on MacOS, but not half as much as Halley is (being the artist behind Sprite Lamp’s sample art, and a mac user).
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